
August 5th, 2003, 05:46 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Originally posted by Imperator Fyron:
I was thining of having "heavy" Versions of a lot of weapons that are slower to fire, have bonuses to range, damage, +10 to hit, and the first three range values are 0 damage, to create blind spots. I might also have "medium" weapons that are in between "light" and "heavy" in damage, range, etc., but have no bonus to hit and only the first damage value a 0, for a small blind spot.
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If you do that, you might want to get rid of or rename the "Heavy Mount", as it would be kind of silly to have a Heavy Mounted Light Antiproton Beam May I suggest Overloaded mount as an alternate name?
BTW, I like the "blind spot" idea, but since there's no way to get the combat AI to engage at a specific range, I'm not sure how it would work with "optimal firing range" - would it actually try to get in the right range to fire, or would it just close to point blank and not be able to hit anything?
Quote:
Do you have any specific ideas on how Physical, Organic and Magic weapons can be differentiated? Such as general trends that all Physical weapons follow that Organic and Magic ones do not.
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I imagine that in terms of physical vs. energy weapons, as you said before with the strength against shields vs. strength against hull, that organics would have more physical weapons, magicals would have more energy weapons, and physical races would actually have a balance (not physical weapons as you might expect ) The organic races might also have "melee" weapons - range one weapons that represent a space creature's claws, teeth, tails, etc. I'd imagine most organic weapons (except the melee weapons) would use a lot of supplies, but then I'm just going by the P&N "supplies = physical stuff, radioactives = energy" model... I might guess that magical weapons would tend to have longer range than their physical or organic equivalents, since magic can be cast, well, magically, at a distance. (edit: also, to-hit bonuses... how often have you seen a "cause major wounds" spell miss? )
[ August 05, 2003, 04:47: Message edited by: Ed Kolis ]
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