
August 5th, 2003, 08:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
BTW, I like the "blind spot" idea, but since there's no way to get the combat AI to engage at a specific range, I'm not sure how it would work with "optimal firing range" - would it actually try to get in the right range to fire, or would it just close to point blank and not be able to hit anything?
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The way the AI closes to point blank is that it moves in to the closest range that it can fire at. So, it will move to range 4 and fire (for a 3 range blind spot). It will not try to fire at range 1-3.
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