Off the top of my head...
Psychoportation:
Psionic Supply Transfer - Effectively a Quantum Reactor, it transfers supplies from an infinite pool on the homeworld.
Beam-the-enemy-leader-into-the-center-of-the-sun/beam-the-center-of-the-sun-into-whatever-you-want/a million other cheesy applications of psionic teleportation

(Hey, if you allow teleporting of SOME stuff, why not ANYTHING? OK, I guess you could place a mass or heat limit on it or something, saying that it strains the mind to move really heavy or hot objects...)
PK Tractor - Long range tractor beam
PK Repulsor - Powerful repulsor beam
PK Fuya / PK Thunda - Mispronounced attacks from Super Smash Bros.
Psychometabolism:
Ultra-Spartan Crew Quarters - Crew quarters that are even smaller and cheaper than regular Spartan Crew Quarters, but don't provide any extra penalties beyond those of normal Spartan Crew Quarters (the crew can adapt to this environment)
Zero-G Troopers - Improved boarding parties who are disciplined to withstand zero gravity; an even more enhanced Version could be available with the Zero-G Engineers trait
Ultra-Spartan Colony Module - Smaller colony module due to reduced need for support equipment
I'd suggest something to reduce the food consumed by population, except that they don't consume any in the first place!

(If I were to make a mod, I'd probably make all systems 1 star and give all facilities that require people to work a negative solar organics generation in order to simulate food consumption... OK, so it's based on facilities not population but it's the best I can do

)
Metacreation:
Mental Construction Yard - sort of like Temporal Spaceyard
Mental Replicator - Mini spaceyard for building units onboard carriers and transports (though normal races could use something like this too), possibly with the "emergency supply pod" ability if you don't get rid of those things entirely
Psionic Matter Converter - generates resources from solar energy (like the crystalline facility) and also converts between resources
Psionic CT Engine - much cheaper Version of the Contra Terrene engine which relies on psionic conVersion of matter to antimatter by rotating it through the fourth dimension, instead of producing it the hard way
What is the difference between Psychoportation and Telekinesis anyway? They both move things with the power of the mind... Does Psychoportation make them "jump" places instantaneously without traversing the space in between while Telekinesis makes them "slide" like things normally move?
