
October 27th, 2003, 03:47 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by tesco samoa:
Fyron perhaps the colony component could have 2000 supply points on it. This would greatly help with the colony ships not running out of fuel very quickly. As each engine starts with 20 supply points a turn and it takes about 18 or 20 engines to move two points. So you run out of supplies right away. And if your lucky enough to hit two empty systems your screwed.
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Tesco, you may use reactors to improve the range of your colonizers. I seem to recall from when I was in Adamant 010 than a Colonizer with 18 engines meant a speed of 2 with something like 2000 or 2500 supplies, or perhaps even more, if the other components are reactors.
Good luck to travel through these two empty systems though. 
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