
October 27th, 2003, 03:55 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by tesco samoa:
Fyron perhaps the colony component could have 2000 supply points on it. This would greatly help with the colony ships not running out of fuel very quickly. As each engine starts with 20 supply points a turn and it takes about 18 or 20 engines to move two points. So you run out of supplies right away. And if your lucky enough to hit two empty systems your screwed.
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If you are using AI this will cause problems. The AI will start using colony components on large warships to satisfy it's requirment for additional supply storage. If the mod is for humans only though this could work. Or the supply generation as Alyenan suggests should work as well.
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