I think you missed my point... I never said just throw in TDM AIs and use them unaltered... of course that would not work. My point was that they are a better base to work from than the stock AIs, as they are written better. All of the weapon families are the same in Adamant as in stock, save the new Flak Cannons and a few new specialty weapons. Other component families are the same as well, except for armors, as there are a few more types of those. Facility families are identical as well, save for some new facilities, of which there are not many. The majority of the changes are tweaks of stock data (and of course duplicating loads of stuff for magic and organic races, though all family numbers were preserved in the duplications).
If you can take stock AI files and make them perform as well in Adamant as the TDM AIs do in stock (or better

), go ahead and do so. But, a lot of the same generic tweaks that are necessary to make the AI perform better in any mod are already done in the TDM AIs, so there would be less work involved...
It does not matter which race you pick. The plan for now is to get 3 sets of AI files (one for each race type) that work fairly well in the mod, and just port them to all the other AIs, so that some SP games could be played. Actually, now that I think about it, it might be necessary to edit more AIs than that, based on racial tech traits.
[ October 27, 2003, 22:07: Message edited by: Imperator Fyron ]