
October 28th, 2003, 12:41 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by Imperator Fyron:
It is always possible to exploit the AI, no matter the mod... you can always make them not accept trades or surrenders, ever, but that kind of detracts from any sort of interaction with them...
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I never suggested "accept trades or surrenders turned" off...
Just change your Data so the Human Players can’t build a Huge Fortress Ships and extra large Juggernaut from the beginning of the game 
[ October 27, 2003, 22:52: Message edited by: JLS ]
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