Your Colonizer is 3300 kt and every time a Player builds one the score will climb, every time a player lands the score will drop; dramatically.
Now if I have 6 in flight to planets and building one and a Avg Gas Type AI has 2 in flight you have the AI out scored in this area alone; this AI Player is forced into thinking you have a huge fleet:
If the AI or an unfamiliar Human Player is near all I need is several 3300kt Colony ships over my Home World plus several fair ships but far inferior to my opponant; However, my score may have me master. Or at least apear that way
Reference
Adamant Colonizer Hull
Name := Colony Ship
Short Name := Colony Ship
Description :=
Code := CL
Primary Bitmap Name := ColonyShip
Alternate Bitmap Name := ColonyShip
Vehicle Type := Ship
Tonnage := 3300
Cost Minerals := 150
Cost Organics := 600
Cost Radioactives := 0
Engines Per Move := 18
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AI POLITICS DATA FILE - Default
=============================================
This file governs how an empire decides to send Messages. (Accept Messages and set Postures and much, much more)
Score Percent:
This is the percentage of the target player's score to ours. So
if we have a score of 10000, and they have a score of 15000, this percentage
would be 150%.
+ + + + + + + + + + + + + + + + + +
In addition, as far as I recall as of se4 v1.78 and probably to date the AI will not build ships that are over a certain KT. If IRRC its between 400 and 590 kt, so in effect your AI will not build Colonizer over (what ever it was 400 to 590) in simu games for 50 turns, you may consider reducing your Colonizers to that minimum.
You may attempt some setting in the AI DATA FILE - Settings
, but in all probability it will be for not. In v1.78 for a +600 ship, I spent days trying to get this to work
You also may want to confirm this with Malfader.
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AI DATA FILE - Settings
==================================================
Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
[ October 28, 2003, 01:15: Message edited by: JLS ]