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Old October 28th, 2003, 09:24 AM
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Fyron Fyron is offline
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

All that score stuff can easily be taken care of... just double or triple the score ratios necessary for those bad treaties and surrenders. Do AI bonus resources count towards their score? I forget. If so, then an AI with even a low bonus has 2x the starting score from resources as the human does, so a few colony ships will not be that drastic.

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In addition, as far as I recall as of se4 v1.78 and probably to date the AI will not build ships that are over a certain KT. If IRRC its between 400 and 590 kt, so in effect your AI will not build Colonizer over (what ever it was 400 to 590) in simu games for 50 turns, you may consider reducing your Colonizers to that minimum.

You may attempt some setting in the AI DATA FILE - Settings
, but in all probability it will be for not. In v1.78 for a +600 ship, I spent days trying to get this to work

You also may want to confirm this with Malfader.
You can certainly have AIs building big ships, just increase the design sizes and max tonnage at various start levels. Have you never seen any TDM AIs with baseships or DNs? Or, have you never seen the AIs build colony ships in Proportions or AIC? In there, colony ships are 1800 kT.

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Forget it, sully after E Koli post why do you even bother to help.
Because Ekolis does not represent everyone that plays SE4... his opinion is no more or less valid than yours.

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Fyron I noticed the Rock Natives Trait/Tech and Compnent LAYOUT from JLS work in the AIC mod released Last febuary
Huh? I am confused. What exactly are you refering too? I incorporated the Colony Tech Mod by Ekolis moments after it came out some time ago... I do not see this stuff in AIC. Please clarify.

[ October 28, 2003, 07:31: Message edited by: Imperator Fyron ]
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