
October 28th, 2003, 04:57 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by JLS:
Your Colonizer is 3300 kt and every time a Player builds one the score will climb, every time a player lands the score will drop; dramatically.
Now if I have 6 in flight to planets and building one and a Avg Gas Type AI has 2 in flight you have the AI out scored in this area alone; this AI Player is forced into thinking you have a huge fleet:
If the AI or an unfamiliar Human Player is near all I need is several 3300kt Colony ships over my Home World plus several fair ships but far inferior to my opponant; However, my score may have me master. Or at least apear that way
In addition, as far as I recall as of se4 v1.78 and probably to date the AI will not build ships that are over a certain KT. If IRRC its between 400 and 590 kt, so in effect your AI will not build Colonizer over (what ever it was 400 to 590) in simu games for 50 turns, you may consider reducing your Colonizers to that minimum.
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JLS I remember in LAN games that the AI would not build 1500kt Colonizers in Proportions for almost 100 turns but I think that was fixed in se4 v1.78 or se4 1.84.
But I see your point about the AI thinking that a 3300 KT Colonizer can be a Massive Base Ship.
[ October 28, 2003, 15:00: Message edited by: Grand Lord Vito ]
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