
October 28th, 2003, 11:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Originally posted by Grand Lord Vito:
No, I think EKolis is right - "Adamant is better played without the AI"
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Yes, right now that the AI is unmodded and can not work in Adamant... but just wait til some modded AIs are made.
Quote:
Originally posted by Grand Lord Vito:
I received an EMAIL to mind my own business. It was polite and to that effect
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Ok... I am now more confused than ever. Who sent an email? What were you talking about to begin with?
Quote:
Originally posted by tesco samoa:
hmm... geo that is a problem.
As is the current situation. A bad start and your done. Which is what I currently have. And yes I have maxed the ship out with the supply storage. But it is worthless as it is now due to the fact that the engines use too much supplies at the beginning. I am sure it is corrected later on in the game. But that is illrevelent to the current situation. As I am talking about the early game with low tech start.
It is an issue.
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Starting behind several empty systems will screw you over in stock SE4 as well. I am still not convinced it is an issue for humans... for AI probably, as they turn their ships around as soon as they get below a certain supply threshhold (which I hope can be modded in Settings.txt, will have to check).
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