Re: Adamant Mod Discussion Thread (v0.14.07 released!)
More teaser:
Version 0.14.00 - UNRELEASED:
15. Changed - Bomber now uses image FighterHuge. Heavy Bomber now uses image FighterMassive.
16. Added - Leaky armor components now make use of AI Tag 01, AI Tag 02, and AI Tag 03 abilities. Check Abilities.txt.
17. Added - Satellite Coordination Nexus equivalent components for Organic and Magic races.
18. Fixed - Megafluxer family overlapped with colony modules. It is now in family 5008.
19. Added - Large colony ships, which are twice the size of the colony ship.
20. Added - Roleplay Elements racial trait, for use in roleplay games.
21. Changed - Mercenary Contracts now requires the Roleplay Elements racial trait.
22. Fixed - Iron Armor tech area had Num Tech Reqs set to 1 instead of 2.
23. Fixed - Steel Armor, Mithral Armor, Adamantite Armor tech areas had Num Tech Reqs set to 1 instead of 3.
24. Changed - The ability of many tech areas to be removed at game creation has been changed.
[ March 07, 2004, 01:52: Message edited by: Imperator Fyron ]
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