I could use help on the AI... currently, they all use the same Design Creation, Research, Facility Construction, and... Vehicle Creation? (the one that controls how many of each design they build) files, with slight modifications to the designs for the 3 race paradigms. And it isnt pretty... they work, but yeah...
I left the original files in the Backup folders, though many of the stock shipsets have TDM modified files in there... feel free to use stock AI files if you would prefer.
The research files probably just need a bit of tweaking, as the important techs are researched in a reasonable order. They have all the racial traits (such as temporal and psionic) in them, so that races with those traits will be able to use them. Incidentally, the Facility Construction files call for most of the racial trait facilities already. They are very generic.
The design creation files... are not too hot.

If you can solve the problem of the AI adding 2 colony modules but not wanting to add just one (with different design, just the "must have" line used), without having to add special AI techs or change the current system of scale mounted colony module, that would be really cool.
For AI Tag usage, look in Abilities.txt. I have recorded which components and facilities currently use each of them in there.
AI_General files are all taken care of, unless there was a typo somewhere...
Other than the files mentioned above, all the races use pretty much unmodified files, as they dont really need to be modified much for a mod (Speech, for example

).