Re: Adamant Mod Discussion Thread (v0.14.07 released!)
se.net is down so I'm posting this here:
1. Same issue as with Assault Command (erroneous tech dependency) is also true for Combat Command and Infiltration Command (organic and magic Versions) - they depend of Troops tech, which is physicals only.
2. It's still possible to exploit 660 kt colony mount issue to create extrafast colonisers: compare 13 Engines Per Move for Destroyer/Greater Ravager against 24 Engines Per Move for Large Colony Ship/Large Seedling.
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