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Old May 19th, 2004, 12:20 AM
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Fyron Fyron is offline
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Version 0.14.05 of Adamant Mod has been released! This Version features a new racial trait, Mobile Industrialists, as well as various bug fixes.

If you have a Version 0.14.xx installed, you can use the Race Pack and the Lite files as a patch. If you have crashes during loadup with the mod, you will need to get Full to fix the problem with image headers for some of the images.

Version 0.14.05 - 18 May 2004:
Files Altered: Components.txt. RacialTraits.txt, TechArea.txt, VehicleSize.txt
1. Added - Manuevering Thrusters for stations, which provide 1 combat movement.
2. Added - Magic races were missing an afterburner type component line for fighters. They now have them.
3. Changed - Mines charges are now twice as expensive as they were before.
4. Changed - Normal and AP mine charges now do one half the damage they did before.
5. Added - Mobile Industrialists racial trait, which gains access to ship-borne space yards that are one half the normal size.
6. Fixed - The graphics for Organic and Physical Repair Drones were swapped.
7. Changed - Code for Sailing Ship changed to SlS.
8. Changed - Satellite mounts are now restricted to the same set of weapon families as base mounts.
9. Changed - Small Sensory Input Nodes now use image 1596.
10. Fixed - Roman numeral of Gate Collapser III is now 3 instead of 2.
11. Fixed - All Laser Beams now use beam image 19.
12. Fixed - Rune of Free Astral Movement III now uses image 677 instead of 692.
13. Fixed - Space Yard facilities now upgrade correctly when the Hardy Industrialists trait is selected.
14. Fixed - Cargo facilities now upgrade correctly when the Advanced Storage Techniques trait is selected.
15. Fixed - Ship and Fleet Training Facilities now upgrade correctly when Master Tacticians or Master Strategists are selected, respectively.
16. Added - Organic and Magic Versions of the Ground Combat Doctrine tech area. Appropriate components require these new tech areas.
17. Fixed - The images for Shadow small fighters are now named correctly.
18. Fixed - Intro.bmp now has standard header, rather than Windows 9x-unfriendly one.
19. Fixed - Unit armor can now be mounted with 5x, 10x, 100x scale mounts.
20. Changed - Lasers, IR Lasers, PPBs, and Ethereal Lances now use different beam images.
21. Fixed - Organic and Magic robo miner satellite components now use the correct images.
22. Fixed - Second set of Psychic Combat Sensors for Magic races now require Magic Sensors tech area, rather than Sensors.
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