Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Not that I expect any response at all, but here goes...
Thinking of adding research labs for bases. They would probably start off trading resources for research at a 1:1 ratio (reasearch generation starting off the same as base maintenance), and eventually improving to 1:2 or so. Sound like too much, too little, or just the right amount? For example, you might have a 1600 minerals cost lab that generates 200 research. Bases have maintenance of 12.5%, so it would cost 200 minerals per turn. At max tech, it would cost 1600 minerals and make 400 research.
What do you think of the idea of adding the intel generation ability to all bridge type components, with an amount of 5 or 10 or so? It would represent a bit of added flexibility on behalf of the covert ops agencies by having more ships that they can send spies out on and such. Alternatively, the ability could be added to Crew Quarters, so that larger ships can carry more covert ops agents.
[ August 05, 2004, 15:37: Message edited by: Imperator Fyron ]
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