
August 5th, 2004, 08:27 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by Imperator Fyron:
Thinking of adding research labs for bases. They would probably start off trading resources for research at a 1:1 ratio (reasearch generation starting off the same as base maintenance), and eventually improving to 1:2 or so. Sound like too much, too little, or just the right amount? For example, you might have a 1600 minerals cost lab that generates 200 research. Bases have maintenance of 12.5%, so it would cost 200 minerals per turn. At max tech, it would cost 1600 minerals and make 400 research.
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I also like your idea and 1600 to 400 research sounds good 
[ August 05, 2004, 19:28: Message edited by: JLS ]
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