View Single Post
  #629  
Old August 6th, 2004, 12:45 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Trying to determine whether shield facilities make enough shielding or not... A Planetary Shield Array V makes 12500 shield points and costs 9k/3k/16k. A 200 kT Weapon Platform filled with Cerametal Armor I (starting armor tech on Medium start) has 1800 hit points and costs 975/0/0. The shield facility takes 8 turns to build, wheras you can easily build 2 WPs per turn. So that is 12500 hp in 8 turns for a shield facility, or 3600 x 8 = 28800 hp in 8 turns, assuming you have 3200 cargo spaces (a single cargo facility). So, it would appear that it is far better to build cargo facilities and add more WPs than it is to build shield facilities... How much shielding do you think shield arrays should generate? Or maybe I should further weaken unit armor?

EDIT: Decided to make shield arrays range from 10000 shielding to 50000.

[ August 06, 2004, 06:31: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote