FYI
Magic/max tech (for example):
=============================
Base 1000 kt +AC5
2000/5000/4000 - 960 kt free
+ 2 RL3 = 5200/5000/4000
-----------------------------
Base 3000 kt + AC5
4000/13000/4000 - 2960 kt free
+ 7RL3 = 15200/13000/4000
-----------------------------
Base 5000 kt +AC5
6000/21000/4000 - 4960 kt free
+ 12 RL3 = 25200/21000/4000
-----------------------------
Large HW (12B/12B) + SC3 = 5250/*/*/turn
========================================
Base 1000 kt:
Empty: 1 turn
+ 2 RL3: 1 turn
-------------------------
Base 3000 kt:
Empty: 3 turn
+ 7 RL3: 3 turn
-------------------------
Base 5000 kt:
Empty: 4 turn
+ 12 RL3: 5 turn
-------------------------
\* AC5 - Autonomous Costruct V
\* RL3 - Research Lab III
So as you see, in this case building time for RLs (apart from bases) is 0 (+1 turn for 5000 kt base) which is wrong in my opinion.
In Last case you get 4800 research in 5 turns, which is far better that 5 Research Labs V (2500) without system improvements and racial modifiers, and this is wrong too. Imho, orbital research shouldn't be so much superiour compared to planetary labs.
These weird calculations are made for full-tech case, but I belive they're true for other ingame situations.
My humble suggestion

is:
Name := Research Lab I
Description := High-Tech space-borne researching facility which develops new technology for a society.
Pic Num := 885
Tonnage Space Taken := 400
Tonnage Structure := 200
Cost Minerals := 1600
Cost Organics :=
1600
Cost Radioactives :=
1600
Vehicle Type := Base
Supply Amount Used := 0
Restrictions :=
Five Per Ship
General Group := Research
Family := 7216
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Research
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Generate Points Research
Ability 1 Descr := Generates 200 research points each turn, unmodified by racial traits.
Ability 1 Val 1 := 200
Ability 1 Val 2 := 0
Weapon Type := None
*duh*
Name := Research Lab V
Description := High-Tech space-borne researching facility which develops new technology for a society.
Pic Num := 885
Tonnage Space Taken :=
800
Tonnage Structure := 200
Cost Minerals := 1600
Cost Organics :=
1600
Cost Radioactives :=
1600
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := None
(or Ten Per Ship - restriction amount is increasing with comp advancement)
General Group := Research
Family := 7216
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Research
Tech Level Req 1 := 5
Number of Abilities := 1
Ability 1 Type := Generate Points Research
Ability 1 Descr := Generates 400 research points each turn, unmodified by racial traits.
Ability 1 Val 1 := 400
Ability 1 Val 2 := 0
Weapon Type := None
edit: typos, typos...
[ August 06, 2004, 11:30: Message edited by: aiken ]