
August 6th, 2004, 06:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
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Then don't forget that Magical and Physical bases require more organics than minerals (and 0 rads) while Organic bases require more minerals than organics (and 0 rads still).
According to this, Magical and Physical RLs should cost 3200 minerals, but Organic RLs should cost 3200 organics.
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Magic races have secondary resource costs more evenly distributed between minerals and organics accross the board than physical and organic races do (for their secondary resources). That 4000 minerals doesn't make much of a difference overall for the huge magic base...
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Sure, unless you're using master computers on really big bases - then it's significantly more profitable and effective.
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I was comparing different sized bases...
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And you still should consider limitation of RL's number per base: 2 massive bases filled with RLs have same research income as fully developed large scientifical planet (1 SY + 19 RC V). It's a research cheat, imho.
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And cost around 10000 resources (or more) per turn to maintain, each. So that is basically changing a fully developed resource planet into a fully developed research planet... Also, it costs about the same to build a large number of smaller bases to generate the same amount of research...
[ August 06, 2004, 17:30: Message edited by: Imperator Fyron ]
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