Re: Adamant Mod Discussion Thread (v0.14.07 released!)
For the more evil races out there, I am going to add slave labor camps. Trying to decide on their stats. Keep in mind that the unhappiness will stack, so 10 SLCs will cause 10x as much anger as 1 SLC. Assume a Mineral Miner produces 800 minerals per turn for all examples. Two possibilities are as follows:
a) 10% more productive, +2 anger per turn
With this, building a max tech Entertainment Network (-10 anger per turn) will balance out 5 SLCs. 5 SLCs make 4400 minerals per turn. 6 Mineral Miners make 4800 minerals per turn. Alternatively, you could build 10 troops per SLC to balance out the anger. So, 60 troops balance out 6 SLCs, which make 480 more resources per turn than 6 Mineral Miners do.
b) 10% more productive, +1 anger per turn
With this, building a max tech Entertainment Network (-10 anger per turn) will balance out 10 SLCs. 10 SLCs make 8800 minerals per turn. 11 Mineral Miners make 8800 minerals per turn. Alternatively, you could build 5 troops per SLC to balance out the anger. So, 55 troops balance out 11 SLCs, which make 880 more resources per turn than 11 Mineral Miners do.
What do you think should be done? Slave Labor Camps need to have an advantage over Mineral Miners, without being way too much of a burden...
[ August 07, 2004, 22:10: Message edited by: Imperator Fyron ]
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