Re: On Fighters
I like the idea of changing most weapons to inflict one hit. Then the ability to 'stream' damage (stolen from MOO), so that multiple casualties can be inflicted with a single weapon firing, could be attached to some of the presently more useless weapons (meson bLasters spring to to mind).
As to the question which should be more powerful, a fleet of fighters or a cap ship... well my personal take is they should be balanced. A fully loaded light carrier should be equivalent to a warship, a heavy carrier to a dreadnought. With Heavy fighters that should be upped a little in the carriers favour. A baseship should always be stronger than a carrier filled with ships, provided they're at the same tech level. And the Death Star I'm tinkering on can take on a fleet of either. (No, it's not vulnerable to a single fighter torpedo. I'm not the Emperor. I don't make mistakes like that, after all, I've read the 'How to be an Evil-Overlord').
-Aegis
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