Thread: Mod List
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Old January 21st, 2003, 05:31 AM
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Fyron Fyron is offline
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Default Re: Mod List

Fyron's Quadrant Mod (Standard)

This mod makes alterations to the system types in SEIV. It adds many more moons in orbit of planets, and many of these moons will have random atmospheres. Also, solar systems now generally have an asteroid belt in them, which is more realistic. To use the new systems, simply create a quadrant. The basic quadrants are also included for convenience. They are labeled as "Classic" quadrants. The files modified in this mod are only used when the map or savegame is created. So, the game host of a PBEM or PBW game could create a map using it, and the players would not have to have the mod installed.

http://galileo.spaceports.com/~kazharii/fqm/

Fyron's Quadrant Mod Deluxe

This mod makes alterations to the system types in SEIV. It adds many more moons in orbit of planets, and many of these moons will have random atmospheres. Also, solar systems now generally have an asteroid belt in them, which is more realistic. There are many new planets, stars, etc. that have been added from the Image Mod. The Image Mod is required to play this mod.

http://galileo.spaceports.com/~kazharii/fqm/

Ultimate Strategies Mod

This mod makes alterations to the strategies and formations in SEIV Gold. The goal is to expand upon the strategic choices available to the player. Because formations are controlled by a data file and not changeable from within the game, this mod will allow PBW and PBEM Users to play otherwise normal games with custom formations. This mod also modifies the DefaultColonyTypes and DefaultDesignTypes files, to create more variety in the default selections.

http://galileo.spaceports.com/~kazharii/usm/

Adamant Mod

Mod under development.

The basic premis of the mod is that you can choose to be one of three major types of races: Physical, Organic, Magical.

Physical races are just like normal SE4 races. They research and employ technologies, such as Shields, Anti-Proton Beams and Master Computers. Their defenses are balanced between shields and armor.

Organic races depend upon genetic manipulation and forced evolution. There ships are living, crew-less entities. Their armor is stronger than their shielding.

Magical races research and use magical spells instead of normal technologies. They exist at quasi-medieval level of technology. They use magicaly enchanted ships that can travel through the Astral Plane (outer space) to get to other worlds. Their shields are stronger than their armor.

http://galileo.spaceports.com/~kazharii/adamant/
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