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Old February 18th, 2003, 08:17 PM
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orev_saara orev_saara is offline
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Default Re: Wish list for patch/SEV

Wow, I thought this thread was defunct! Regarding the Quantum Reactor issue that was mentioned earlier, I was just thinking of that myself, and I have an idea. Make 'em bigger! If a quantum reactor was, say, 500kT, people wouldn't be able to put them in every ship, just one fleet tender. This way, you'd still get resupplied at the end of every round, but you couldn't just fire those big guns til kingdom come. Another option would be to make the cost staggering, or whatever, so long as it wasn't effective to put the in every ship. I'm currently working on increasing supply usage in general, as I think resupply is a somewhat neglected aspect of the game.

Oh, yeah, on the WP thingy. The WP advocates make the excellent case that if I don't like them I can take them out. Which I have pretty much done. I do think that Geo made a very lucid point about planetary assaults though. It goes to the heart of the issue. I don't want to sit here for five minutes while my armada pounds away at the defenses of a single planet. So I have some ideas, but I need to know a few things. Can troops be landed through planetary shields? If so, this presents a solution within the current game parameters. Kind of Star Wars, actually, planetary assaults would pretty much go like Hoth. I like this, I'll have to try it out. As far as future development goes, I'd like to see some sort of ground defense object that can A: withstand damage from orbit, B: not fire into orbit, except perhaps for point defense, and C: not be dropped from orbit. Some sort of bunkers? I think that would open things up nicely.

PS: I tried putting point defense cannons on troops, but they don't work.

EDIT: Yes! You CAN drop troops onto a planet through shields!!!

[ February 18, 2003, 18:42: Message edited by: orev_saara ]
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