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Old January 29th, 2003, 05:41 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Apologies in advance for the lengthy quote:
Quote:
- Autonomous population migration: Civilians should be able to move around the galaxy without the help of Imperial Population Transports...
-The above could lead to refugee crises- overpopulation of a planet should be possible, and it should lead to serious problems (Plagues, riots)
So, in essence, dynamic population levels? This would be neat, but it'd have to be fairly minimal to avoid domino bad effects--Snerg II gets a plague; millions go to Snerg III, overpopulating it, causing plagues and riots, millions go to Snerg IV...rinse and repeat.

Quote:
-Plagues need to be more complex (ie less predictable) than just "level 1 medbay cures level 1 plague."
Such as, plagues with severity and contagion Ratings? High severity means harder to cure/more deaths; high contagion means spreads rapidly. Plagues can spread to other planets in a system, and planets with spaceports would be more likely to spread/be spread to. Multiple turns to cure. Things like that? That would be cool.

Quote:
-Captured populations should keep all of their racial modifiers! A planet full of one species shouldn't suddenly lose their +10% minerals extraction just because they have a new govenment! This would introduce interesting choices when it comes to relocating population.
How about a little variety in production anyway? I mean, the +10% is only an average racial figure; most would be better or worse than the average by +/- 1 or 2 points.

Quote:
-Less predictable intel: More factors need to be introduced to make it less cut and dried.
Definitely agree, although I'm a little short on ideas this morning.

Quote:
-More complex and competitive ground combat. How about giving a positive modifier to races fighting on their "home" terrain? (ie gas races at an advantage when fighting on a gas giant).
Definitely, along with other more complex changes. Actual functioning damage types wouldn't hurt here, either.

Just one other idea which has been suggested: Damage Family X,Y,Z damage types. Then we wouldn't have to give the Boarding Defense ability to Component X in order to have a weapon to specifically disable it.
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