
January 29th, 2003, 05:41 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SE5, Tell Aaron what\'s on your Wish List
Apologies in advance for the lengthy quote:
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- Autonomous population migration: Civilians should be able to move around the galaxy without the help of Imperial Population Transports...
-The above could lead to refugee crises- overpopulation of a planet should be possible, and it should lead to serious problems (Plagues, riots)
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So, in essence, dynamic population levels? This would be neat, but it'd have to be fairly minimal to avoid domino bad effects--Snerg II gets a plague; millions go to Snerg III, overpopulating it, causing plagues and riots, millions go to Snerg IV...rinse and repeat.
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-Plagues need to be more complex (ie less predictable) than just "level 1 medbay cures level 1 plague."
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Such as, plagues with severity and contagion Ratings? High severity means harder to cure/more deaths; high contagion means spreads rapidly. Plagues can spread to other planets in a system, and planets with spaceports would be more likely to spread/be spread to. Multiple turns to cure. Things like that? That would be cool.
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-Captured populations should keep all of their racial modifiers! A planet full of one species shouldn't suddenly lose their +10% minerals extraction just because they have a new govenment! This would introduce interesting choices when it comes to relocating population.
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How about a little variety in production anyway? I mean, the +10% is only an average racial figure; most would be better or worse than the average by +/- 1 or 2 points.
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-Less predictable intel: More factors need to be introduced to make it less cut and dried.
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Definitely agree, although I'm a little short on ideas this morning.
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-More complex and competitive ground combat. How about giving a positive modifier to races fighting on their "home" terrain? (ie gas races at an advantage when fighting on a gas giant).
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Definitely, along with other more complex changes. Actual functioning damage types wouldn't hurt here, either.
Just one other idea which has been suggested: Damage Family X,Y,Z damage types. Then we wouldn't have to give the Boarding Defense ability to Component X in order to have a weapon to specifically disable it.
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