
January 30th, 2003, 07:14 PM
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Second Lieutenant
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Join Date: Jul 2002
Posts: 442
Thanks: 0
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Re: SE5, Tell Aaron what\'s on your Wish List
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Originally posted by Fian:
"Another UG, please no from this poster. "
Maybe I don't know that much about internet board etiquette, but is it standard fare from this board to tell people to stop posting? Disagreeing with me is fine, but to tell me to stop posting? I think that is bad manners. It is true that I am not part of the SE4 Elite, as I am still in the middle of my first game. I would think the views of newcomers would be a valuable insight to development, assuming they are truly interested in expanding their playerbase.
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No offense, but, don't get your panties in such a bunch. The bit you are responding to with the above does NOT read as a "please make the guy who said that go away" -- it's a vote by him against what you suggested. "another 'Ugh,please no' from me" would be a good translation.
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Anyways, in regards to what you posted:
"I can't see how this is any less micromanagement. "
Well, for example. Currently if you want to improve the atmosphere/minerals of a world, you have to scrap some of your existing facilities (the number depends on how quickly you want to terraform) build terraforming facilities. Occasionally check back to see if the terraforming is complete,
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You never need to check back. Completion of an atmosphere-conVersion, or reaching maximum ("Optimal") Conditions, is reported at the beginning of each turn. IOW, the game tells you when it's done, the moment it's done.
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and when it is, scrap the terraforming facilities and rebuild your original facilities. Multiply this by 100+ planets in your solar system, and you have a micromanagement nightmare. It would be better if such things were not assigned to facilities at all, but were just something in your build queue or a priority in one of your sliders.
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Reports notwithstanding, I do agree: I wish terraforming was a PROJECT, not a facility. IOW, spend forever on the project, and when the project completes ... *poof* goal accomplished.
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"Already can be done. Empire Options screen. It'll show little S, Y, and R for space port, space yard, and resupply depot."
Thanks for the tip. I will be sure to use it in my game.
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And there're even more indicators than only that available, though I rarely if ever turnthem on (usually only if I want tocheck a heavily-colonised system for some key system-wide-effect facility or other).
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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