
February 10th, 2003, 08:24 PM
|
 |
Private
|
|
Join Date: Sep 2002
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by dogscoff:
Oh and here's a biggie:
If you have static defences by a warp point, your enemy should have to fight them in order to go through it. As it is now, you can fly up to the warp point on the same side as the defences, start combat, spend 30 turns keeping out of range of all those bases/ sats, and then after combat has ended just warp through. AGH!
|
If I may tweak your tweak...
How about not permitting ships through a guarded warp point until the defenses have been eliminated, but... add the ability (during tactical combat) to allow ships to leave the combat map via the warp point. This would give players the option of "running the blockade".
So, ships that hang back during combat stay on the near side of the warp point, but ships that exit the map via the warp point have permission to proceed through the warp point (and, in fact, must move through the warp point on the next turn).
Granted, this would put a bit of a monkey wrench in the works, what with fleets splitting up during combat as some members of the fleet get through while others hang back. But hey, who knows how SE-V will work anyway...
--Raynfala
|