
February 13th, 2003, 07:05 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Allow for a component called "system ship racks" allowing for the piggy-back ride of ships not equiped with warp generators on ships with them..
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I'd like to further this by suggesting a new way of defining ships, planets, fighters, satellites, weapons platforms, asteroids etc.
If all these objects were derived from the same basic "object", then modders could blur the lines between one and another: Fighters could be given warp abilities, bases could produce research and intel, ships could be stored in cargo, planets could require supply, ships could have "crew" (ie population)... the modding possibilities would be endless.
To implement it (in vague terms), a planet would be an "object" just like a ship, except that it's flagged to disallow movement, supply usage and components while allowing population growth and facility construction. A ship would be a similar, smaller object with different flag/ ability settings. Modders could tweak these settings to create (for example) nomad ships with living populations, or true battlemoons that have facilities and weapons platforms as well as core mount weapons, and can be taken over with ground combat... Think about it...
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