Research:
Research should not be based in the number of research points avaliable per turn, instead the number of research points should make for a percentage of the chance to discover the tech that its being researched. This way it will be more realistic. Research its not an exact science, in real life you can't tell
when a research proyect will be acomplished.
Think about it. It could take anywhere between 1 and 10 turns to discover PD weapons, for example. Every game would be completely diferent. They way it is now I can predict almost to the minute when I'm gonna have my Meson BLaster VI. It could have a maximum of the equivalent to 30% research chance, and thus forcing the player to put any extra reasearch points into another research proyect. Maybe researching a new level of an already known tech should be easier than researching a completely new tech....
What about a random research tree?
Humm.............
