View Single Post
  #9  
Old January 26th, 2001, 10:08 PM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Re: Posted: Updated Default Races

Tampa_Gamer:

I found a few things that need to tweaked a little.

1. Still finding that races that are in the red (as in hatrd, angry....) can still make Trade Alliances with each other. Is there a way to find out what the cut-off is for each kind of mood, or is it going to be good ole play-testing?

2. Some of the peaceful races are a little too forgiving of past aggressions, I know how to change this so it will be revised.

Everything else I've seen is going well, I've been playing with some of the design files of the ai races to build more colonizers to have more planets and its working okay.

When you get a chance to play with my mod, let me know what you think.

P.S. From the Posts about the range check error, it might have something to do with your ship design files.

Reply With Quote