
February 28th, 2003, 02:28 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Originally posted by minipol:
quote: Originally posted by Imperator Fyron:
[QB]Having that for Ships would be a bad idea, and the function would have to be very, very complicated. It would have to check every single ship to make sure it can be upgraded,
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Not if you could assign what it can be upgraded too. Then it would be a piece of cake to implement. Which would not make it very much easier than gathering your ships together and retrofitting them in batches. It would require very complex code functions to check to see if each ship can retrofit, and what it can retrofit to. Also, it has to decide which ships to retrofit and which not to when you don't have enough resources to pay for all of them (esp. an issue in turn-based). You would have no control over that. But with how it is now, you can select which ships to retrofit and which not to. Basically, this feature is for the lazy amongst us (such as myself). But, it would be very problematic to use with ship retrofits. It could be done, but using it would most likely end up being as complicated (if not more so) than retrofitting ships as it is done now.
Quote:
Originally posted by Ed Kolis:
Fyron, you were right.
Please ignore all my previous requests for real-time combat. I got MOO3, and you don't even get a chance to figure out what kinds of weapons or tactics the enemy is using before you get blown to smithereens.
Now I remember why I don't like RTS games
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If that is the case, then Real Time combat is not implemented properly in MOO3. It can still be salvaged if they slow it down a bit, or if they give you time before combat begins to see the other side's ships (at least the non-cloaked/stealth ones). For SE games, combat in MP games has no input from the player once combat begins. So, if SE4 (or 5) used real time combat, that would be a null issue for MP games. For SP games, the pacing would have to be timed correctly.
Actually, is there a feature to alter the speed of combat in MOO3? Every RTS game I have ever played has had the ability to slow it down (and to speed it up). I would imagine that they would have this in MOO3 combat too.
[ February 28, 2003, 00:32: Message edited by: Imperator Fyron ]
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