Re: SE5, Tell Aaron what\'s on your Wish List
(I'm on 1.49, so apologies in advance if this is fixed in Gold, but I think not).
If I could change one thing in code, it would be the trade algorithm. In a multiplayer, there is nothing more frustrating than smashing an opponents 'real' economy completely, then having him come back at you with his massive trade revenues from multiple allies. Especially when someone has gifted him a safe moon somewhere in the corner of the map to keep him alive. This would be an incredibly simple fix:
Trade bonus = 20%(max) * value of SMALLER "real" economy.
By "real" economy I mean output of planets and remote mining. This of course makes much more sense in 'realism' terms as well.
Slightly OT, if anyone knows a mod to achieve this effect or similar I will be very interested.
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Pardon him Theodotus: he is a barbarian,
and thinks that the customs of his tribe
and island are the laws of nature.
Caesar and Cleopatra - George Bernard Shaw
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