
March 10th, 2003, 01:19 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
Then, I went on to do some math to show that the ECM has a different level of effect when the attacker has CS and when the attacker does not have CS.
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And what we are saying is that it has THE EXACT SAME effect when the attacker has CS and when the attacker does not have CS.
"It halves (quarters/4-5ths/etc) the to hit chance" Is that so hard?
What you are saying is that the absolute chance to hit goes down by a varying amount. Very true, but a constant absolute change means that the real effect of the bonus varies depending on the situation.
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Examples:
Base to-hit chance = 100%
ECM bonus: 50%
Additive : 100-50 = 50% chance. Your ship survives twice as long.
Multiplying: 100*.5 = 50% chance. Your ship survives twice as long.
Base to-hit chance = 50%
ECM bonus: 50%
Additive : 50-50 = 0% chance. Your ship survives FOREVER.
Multiplying: 50*.5 = 25% chance. Your ship survives twice as long.
When adding multipliers, that ECM-50 changed from a decent defense to an invulnerability device.
When multiplying, the effect on the combat was the same independent of the base chance.
Baron Munchausen:
Lots of good stuff there, but I'm sure the xenophages would be horrible to implement.
Perhaps it would be better to have a simple
"each turn, mixed populations change into race's population (max 10M converted per turn)"
and
"Reproduction rate doubles when mixed populations are present"
[ March 10, 2003, 00:03: Message edited by: Suicide Junkie ]
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