I'd wanna to see these features in SE5:
- Saving/reloading new game options, or restart game with same option button.
- Adjustable starting technology level in new game options, not only the disable/enable choice.
- Moddable tech level cost function, maybe:
Tech Level Cost Low = 5000 12000 20000 35000 0 0 0 0 0 0
Tech Level Cost Normal = 10000 24000 40000 70000 0 0 0 0 0 0
Tech Level Cost High = 20000 72000 160000 350000 0 0 0 0 0 0
Just like the weapons range-damage list.
- Reduce technology poverty gap between strong and weak empires. Maybe a naturally 3% science pts trade between all empires, or exponentially growing tech cost in overall like Civ series, or labs in same system have decayed efficient as their number grows like Imperialism Plus.
- Slow down technology advancement, or at least automatically/freely component upgrade of same family. I don't want to see my ship on battle carrying PPB-II when I already developed PPB-V.
- Seperate spaceyard queue and planet facility queue like MOO3. Players may assign some spaceyards to local ministers (maybe with abilities/skills), and ask them to build certain type of ship series.
- A campaign editor
- Better troop combat. Maybe a small battlefield of chess size board.
- Different chasis classes that belong to different technology tree.
- Improvement of colony modeling. Europa Universalis would be a good reference - some planets are just not worth to be developed, while some are critical and must be managed carefully. Make the planet environment and population more important.
[ March 13, 2003, 07:23: Message edited by: Foreman ]