Re: SE5, Tell Aaron what\'s on your Wish List
Speaking of unfair advantages I'd say that cultures are the really wide-open hole in the design of SE IV races. You can give some race a 200 percent boost in everything if you want and the game won't even hiccup. I think we need to have some sort of 'accounting' for culture settings in the design of a race. Ideally, I'd say we ought to combine the 'happiness' settings with the culture settings in some sort of coordinated 'psychological profile' for each race. It could be a seperate system from the attributes chosen in the game setup but it ought to be controlled by 'points' or some other real cost/benefit controls.
|