
March 18th, 2003, 03:12 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
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Re: SE5, Tell Aaron what\'s on your Wish List
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Originally posted by dumbluck:
Cloaking that is percentage based instead of level based. That way, you never really know if your ship slipped past his sensor grid until his fleet pounces on it...
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Quote:
Originally posted by Rigellian:
Done this sort of thing before in modifications to games. I have found the critical thing is this - you must generate 'false contacts' somehow. Another factor to include is a range dependency, so you can 'close in and confirm' that hazy little blip on the screen.. 8-)
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Good thinking, I think I like the range idea a lot. Of course you could make the effectiveness per range modable as well !! So maybe Psychic Sensors would have a 50% chance of detecting at range 1, but only 25% at rng 2, and 12.5 at rng 3; while Gravimetric Sensors could have 30, 25, 20, 15, 10% at ranges 1,2,3,4, and 5 respectively.
Quote:
The effectiveness and/or cost of cloaking can be tied to ship size as well, so it's easy to sneak that escort past his fleet but those 30 baseships are a different matter. Similarly for fleets of ships, they should get progressively harder to hide.
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Hmm, yes, you can mod the % chance to hit in combat, I suppose it wouldn't be that much harder to introduce a % chance detect line to the code.
Good Ideas! I hope Aaron reads this thread 
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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