Re: SE5, Tell Aaron what\'s on your Wish List
I think the most important thing would be to implement a possibility to add story-lines to the game. That is events that depend on other events and variables etc. I would really love to write some classic SF storys in SE V! (think System Shock II on an epic scale!) The Scenario/Events of SEIV are not at all enough for this.
The next thing would be to allow more control over the ministers. To give them universal/system/planet orders and policies/priorities to follow. And the ability to override them for temporarily. To say for example "Produce warships at all cost." to key planets when war breaks out, and cancel that order and return to whatever priorities they had later. Do not remove the great micromanagement (MOO3 sucks), but allow me to use ministers and TRUST THEM in the later game. A super good AI could do it, but it would be more fun to just move up the micromanagement one level, to manage the ministers instead! Instead of deciding every detail or nothing, I would like to still manage, but on a higher scale, and at a point in the game when I decide it. Perhaps different levels of ministers could be used to go even higher and manage huge empires for super-epic games!
The races should also be given more personality, at least by individual speech.
Then to sell more you probably need better graphics (especially the race faces that are quite ugly), animations of ship display, races, 3D battles, etc, but I guess you know this. To me its not that important.
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