Re: SE5, Tell Aaron what\'s on your Wish List
These are probably here somewhere in the 20 pages of Posts, but:
1) MOD-able atmospheres and planet types.
If I want to allow Rock, Gas, Spongey, and Cheese, why not? I would have to hand-code the tech tree and colonization components to match, but that shouldn't be hard.
Same with atmosphere types. Why isn't there just a simple check to see if the value in the Planets file matches the chosen value of the race?
Only thing this would mean is that the empire-creation screen would have to read the contents of a TXT file to determine the valid starting choices for atmospheres and planet types.
Only other "odd" thing is unique interactions: Gas planets can't have "None" atmosphere.
2) Treaties. Somebody else mentioned more sophisticated treaty choices (Research and resupply only, for example), but another problem is with allowing treaty partners to tromp all over your systems.
Currently, (other than Intel), there is no way to "handle" a ship that you suspect is spying out your systems or even laying mines on top of your homeworlds. Unless you want to break the entire treaty, of course, and lose the 20% trade you've developed over several years.
I'd like the ability to fire on and destroy a ship, maybe with a prompt "Are you sure? We have a treaty with XXX?". That way, it is up to them to break the treaty based on our actions, or simply tell us "sorry, it won't happen again" while maintaining the trade %.
Oooo. Just thought of more: how about setting a max trade % for an empire to "punish" them? I've always wanted a way to change the "mood" toward human opponents, too. And a notes page for each empire, just like for systems.
Related question: Anybody know why the "History" button shows nothing in Simultaneous PBW? Does it only record history for single-player AI games? Same question concerning the "Comparisons" button. Does that only work when "see all scores" is on?
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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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