
June 2nd, 2003, 05:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: SE5, Tell Aaron what\'s on your Wish List
Quote:
How about eliminating the critical 'first shot' factor in large battles? Simple to do - move and fire the ships one at a time, player A then player B. Just randomising who gets to fire ALL their weapons first was not enough in my opinion.
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That's a major advantage of real time combat.
While the enemy beam weapons are incoming, your ships can launch torpedoes: only having a longer range will let you fire first, and even that dosen't guarantee you'll hit first, since torpoedoes are slower than lasers 
[ June 02, 2003, 16:52: Message edited by: Suicide Junkie ]
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