And MORE research, the tech tree is too "small", in large quadrant you can realively easilly research all there is by turn 150 or even sooner, reasearch if set expensive, adds 50 turns or so more.
Wish that there would be atleast some choises "this or that, but not both" instead of current all for all (racial tech not included). Also more unique tech from ruins, something like 100 or so different gadjets no one else could get, unless both get same by random.
Current tech tree is quite nice, but I was thinking something to slow research speed alittle. Something like prototype needed to build before next level can be researched. Say you have research theoretical basis for atom bomb. As it was in real life, they needed (or atleast, wanted) to test it before it could been used as a weapon.
So if DUC I is developed theoratically, practical reasearch (or engeneering research, what ever the name) is needed next witch is followed by actual prototype build. Then after "testing" DUC I can new improvements researched (DUC II). And so on.
Any one like this idea ?
-edit-
Oh and just incase someone else already posted similar idea, sorry.
[ July 01, 2003, 06:55: Message edited by: Me Loonn ]