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Old July 7th, 2003, 07:07 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Me Loonn:
Woo !
Just figured what might stop retro exploiting.

Make max difference when retroing to 10-15% and not the 50% what it is now.
The problem with this is many weapons increase more than 15% in cost per level. With Minerals this is probably not an issue since the Engines and Command and Control structures use so much Minerals, but with Radioactives or Organic weapons, a 15% limit is too restricting. Phased PPB I cost 100 Rad, PPB II costs 150 Rad. There is a 50% cost increase there alone.

Instead, I would suggest that retrofitting only be allowed for similar class components. You can replace a weapon with a different weapon. Countries did weapon retrofitting in WW II.

Retrofitting would not be exploited so much if it took Queue time to retrofit instead of repair time. In my opinion, repair only components should have resource capacity, not number of components capacity. Repairing a stellar Manipulation component should take a lot longer than one turn to repair. Currently, you can repair a 60K Min component in one turn, but it takes you over a year to build one. Perhaps there should be an "expired" state that differs from a "damaged" state on ships.
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