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Old July 9th, 2003, 02:15 PM

Loser Loser is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Imperator Fyron:
Games are not made so that they have everything they need to fit into a genre, they are just placed in the most relevant one when they are done.
Tragically this is not true. Big, impersonal, method-driven companies will frequently target their search for a concept around the money-making genre (MMPROG, RTS, whatever). I can't think of a 4X game made so, and I don't imagine companies like Malfador or Shrapnel take this approach, but sadly it does happen.
Quote:
Originally posted by Imperator Fyron:
Both SE4 and Chess are strategy games. ... If there was a list, one of these games would not be classified as a strategy game.
True: I'd say Chess is a Tactical game, to use the genre-ish terminology (Warcraft is strategic, MechCommander is tactical).
Quote:
Originally posted by Ed Kolis:
A simple idea I thought of which could probably be implemented in an SE4 patch is to have a setting on the planets list where you can filter it to planets within X distance of a resupply depot (yours or an ally's) - very handy for Ancient Race players, since their planet list gets all cluttered up with stuff on the far side of the galaxy!
In situations like these I'll go into the Empire window and mark every damn system in Systems to Avoid. Setting the Planet window to No Systems to Avoid cleans up the display. Then, as you open up a new ring of colinizable worlds, take those worlds out of Systems to Avoid. This can cause a problem when ships are set to avoid Systems to Avoid, but it's a decent trade in my book.

[ July 09, 2003, 13:17: Message edited by: Loser ]
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