For determing which comps get damaged from a shot, how about an extra line that functions like HPs do now for determining which comp gets hit. The HPs would have no bearing on this calculation. This new ability has no bearing on anything but the calculations for determining which comp gets hit, and the calculation would remain roughly the same. So, you could have large, easy to hit, easy to destroy comps (like Warp Nacelles in a Star Trek mod, or solar sails). Easy to hit, but take little damage to destroy. Or, you could have really strong, small comps that are hard to hit, but can take a lot of damage. Think of the modding possibilities!
