Re: SE5, Tell Aaron what\'s on your Wish List
So IF, would you want a scale from 1-10 as far as the order to be hit? All components at level 1 must be hit before any components at level 2, etc etc.
Alternatively, one could actually make a scale from 1 to 100, with the value determining the % chance of the component being chosen for damage versus other components. If you gave a component a 100% value, the component would be hit like armor (I guess there'd be an internal competition between all armor-like components). Then it would "roll a die" for each component after that to see if it is damaged. Then you'd have an internal competition between all the "winners" to see which one is actually damaged.
If either system were used, it would also be nice to have a set of abilities for mounts which would push the number either up or down (making the component more or less likely to be hit) with the obvious max/min being 10/1 or 100%/1%.
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Jimbob
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