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Old July 17th, 2003, 08:52 PM
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Ed Kolis Ed Kolis is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Wow... never thought of that strategy... yeah, if my first transport's worth of troops can stay alive through 30 rounds of combat (yeah, right - works better in P&N with only 1 round ) then any subsequent drops will continue to wear down the defenses!

more ideas...

Components/facilities that have a specified chance of randomly failing - you have enough solar sails on your spy ship to provide enough power to move and cloak without needing to resupply, but one fails deep in enemy territory and you drop out of cloak! You only put one Colossal Mount Yamato Cannon on your superdreadnought worldkiller, but it fails right in the middle of a crucial battle and your fleet is crushed! Your plaguebomb escort is fleeing from a colony it just plagued when its engines fail and the enemy boarding ships catch up and steal your bioweapons technology to use against you!

edit: btw, this was actually inspired by an example in my statistics textbook involving making sure there were enough solar panels on a satellite to ensure a 97% chance the satellite wouldn't run out of power, so you can thank the author for this idea

This one could probably be implemented in an SE4 batch, but you know how you set your "AI minister type" (Aggressive, Defensive, Neutral, or - in P&N - None) in the .emp file? I'd like to be able to check and even change that in-game to suit my current strategy

[ July 17, 2003, 19:54: Message edited by: Ed Kolis ]
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