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Old November 11th, 2003, 02:48 AM

Admiral Wunderbar Admiral Wunderbar is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Haven't read everything, but here goes:
- Event Scripting!!! Such as:
+ If Player2 is in quad21.sect1821 then
++ Set victory Player2
or
+ If PlayerX has ships then
++ For ShipNum from 0 to PlayerX.MaxShipExisting DO
+++ If Ship has ResearchAbility then
++++ PlayerX.ResearchPts += blah blah

- Unified abilities, in such that doesn't matter if the star destroying ability is in a facility, inherently in a ship or in a component, it's still computed normally.
- Multiple effects in intel projects -> as in an ability list for a facility.
- Divide points evenly in Research window will not attribute more points to a project than it needs to be completed
- Spacial Colonies: a kind of ship or base that can grow (be added to) and support population as a planet (with all the inherent modifiers)
- Even in 2D, lots of animations for weapons and it's effects.
- In combat screen: fog of war. You don't know what's hiding behind that planet!
- Ship turning counts as a movement. Either by 45 or 90 degrees as 1 move-point, depending on the ship mass.
- Inertia? Acceleration and de-acceleration takes a toll, like in first round moving you have max-speed /2 and to move less or stop you have a minimal speed after reaching the maximum speed.
- 3D RT rendering of some actions, like fighter launching, huge cannons destroying a battleship, etc.
- A pill for my digressing tendencies.
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