Re: SE5, Tell Aaron what\'s on your Wish List
Here are the things I think se5 needs to truly make it a 'next generation' SE game. In no particular order:
-Galaxy wide and system-wide fog of war, range-dependent cloaking and ranged ship/planetary sensors to go with them.
-If we are to keep the grid-based system maps (as recent statements from MM imply) then at least increase the resolution.
-units, ships, bases and planets all programmed from the same 'stuff' to allow modders to blur the boundaries between these different items (ie planet-like ships with research and mineral production, ship-like planets that can move and fight etc)
-Less forgetful AI.
-By all accounts combat is in for a major overhaul anyway, so I won't bother listing my suggestions for tac combat, but more precise strategic combat commands would be nice. Oh, and we need a retreat option.
-More complex plague system.
-A few more variables and random factors thrown into the minesweeping process to make it a little less predictable.
-Ditto for boarding combat. (why mix in ship experience & racial ground combat stats?)
-Captured populations to maintain their racial characteristics, even if it was just their resource production bonuses.
-Refine the "doming" system so that you can have a few million non-breathers living on your homeworld without such extreme penalties.
-Overhaul of intel system.
-More complex population modelling and involvement to provide a greater 'peacetime' empire-management challenge.
-No limits (or extremely generous limits) on game size and number of players.
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