Here what I want to have in SE5.
1. Diplomacy that actually works
2. A turn-based space strategy game.
3. Keep the modability, but improve it, make it easlier to use/friendly user/print off the mod settings. Important is to keep SE5 moddable.
4. Firing and shield arcs Some weapon only fire straight ahead, other can only fire 90 deg. forward and point defense with 360 degree arcs. Show shield strenghts by color code per arc. Thus if the right side is drained down to 20%, it shows itself as red.
5. Change the combat map from a close square to a open ended circle. Allow ships to exits the combat map if they can out run they pursuiters.
Allow planets/storms/ast belts/etc to hid ships that are behind them, block fire and sensors.
6. Have a ground map in hexs, size of map depending on planet size. Place population centers, facilities, shipyards, defense centers in different hexs. It should take longer than one turn to conquer a planet, unless its nuked from outer space.
7.Shipping lanes that appear as some dull race's color line that connects different sections together. Have the ability to blockade/raid/attack that shipping line and steal those resources. Thus empires will have to protect their freighters, form convoys with military escorts and fight to maintain lifeline of trade.
8.Sats should spread evenly around planets and warp-holes.
9. The Ability to export current tech levels in tech trades.
10.Better intelligence system
11. Save/printout begining game settings and map of on going game. Print from race settings, mod settings, etc from the game.
That all I have for now, more latter
LIGHTHORSE
