Well, the Exiles of Kor are one of the races I often play (along with "the Zone" and the "the Outer Colonies") who all share one dubious role playing history: they all fled Ancient Earth when it was destroyed in my ACP game. In that, I'm Earth, Nagahabhata is the Klackons, and I think they're just about to destroy me. Really, it's all just me having fun creating races based on my prior games...
Quote:
Originally posted by Ed Kolis:
quote: Originally posted by alarikf:
Doing this would allow me to play my Exiles of Kor race as a real race of exiles, appearing on the edge of the map, with a ragtag bunch of ships, some loaded colonizers, a cityship or two, and a bunch of stored resources in the quest for a new home while we flee the Evil Klackons...
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Klackons? Will they stop popping up everywhere like the bugs they are?
AFAIK they're originally from Master of Orion, and as well as showing up in every MOO game to date, they've shown up in Master of Magic, as well as several variants of Angband (Hah, my Klackon Assassin has 4 attacks each with his dual wielded Daggers of Poisoning
) So where are THESE Klackons from?
edit: oh yeah, this is supposed to be an SE5 thread... so I'll reiterate my earlier requests for 1. area effect weapons and 2. spinny 3D-rendered techs like in MOO2 or the ships in the "choose initial ship" in Starfury