Before I respond to the esteemed Fyron's comments, I almost forgot these:
* Facilities that degrade over time after death of a colony. I was playing a proportions game, and got a couple of cultural centers built, then a plague wiped out all of the population. Wouldn't those buildings remain standing for the 2 turns it took new colony ships to get there?
* Damage to ships reported in event window. Currently, when a ship gets damaged, it alerts through a popup. I have to keep pen and paper by my PC for those big games.
* Configurable Events, so I can have the Event Log warn me when a ship gets below 500 resources, or whatever.
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Originally posted by Imperator Fyron:
Keep in mind that the SE4 kT is not a unit of mass, volume, or any other real quantity. It is just a relative scale. Fighters and ships are not really on the same scale. Also, ships in Star Trek are usually rather small. B5 and Star Wars ships, for example, are often many degress of scale larger. The SE4 ships are actually small compared to most Sci-Fi, if you take the "kT" literally.
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I actually meant the USS Enterprise as in Nuclear Aircraft Carrier. That bugger is 70kt, and can't launch a B-52! Of course, we have atmospheric concerns, but still.... In terms of scale, fighters are drastically smaller than their targets.
They get this by being incredibly frangible & non warp capable, of course.
I'd also like to see fighters destroyed when resources reach 0. Is that possible to implement now?
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Not being able to retrofit units is a balance tradeoff from them having 0 maintenance cost.
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I meant more of an option to micromanage. Just like in Starfire. For example:
"Crap, it's the Amonkrie again! Refit all fighters with missile pods and launch immediately!" Basically I want fighters that select their ordinance prior to launch. I realize that should be an expensive option
I'd be willing to pay maintenance for units, too
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I don't think being able to decloak, do stuff, then recloak all in the same turn would be a good idea from a balance perspective. There has to be some risk, or cloaking becomes way too powerful. [/QB]
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I'd accept that, but I'd also like an ability to queue orders up
Shang: I REALLY want to see your mod. I've been messing around modding, and I'll help you if I can
Rockin' work on FQM, Fyron! I really think your kind of system generation should be incorporated into the base game.
[ December 30, 2003, 14:19: Message edited by: Patowic ]